
SculptShare

SculptShare
FeB 1st, 2019 - Mar 14th, 2019
UNIVERSITY OF WASHINGTON - BIMD 362
What is SculptShare?
SculptShare is an augmented reality application for artist and lovers of technology to make and share sculptures throughout the world. The purpose of this application was to create another medium that challenged the creativity of artists, by allowing for their art to be mixed and combined with the space around them. During ideation our group found that exhibits were restrictive due to size and location, ultimately restricting artistic potential.
Why SculptShare?

Categorizing class idea into clusters. The x-axis shows the ideas from a range of speculative to functional AR applications, while the y-axis represents how much time is required to complete the application.
To begin this project the class was told that group were going to be required to make augmented reality applications for either the iPad or iPhone. We began the ideation process by each conceptualizing three project pitches for AR applications. From the collection of ideas each person choose their strongest proposal and pitched it to the class. After everyone’s ideas were pitched, proposals were voted on and the top rated ideas became projects. The pitch I gave to the class was for a "Business Info" AR app that would have displayed information about different businesses near the user. However, the application I ended up working on was SculptShare. After hearing SculptShare’s project proposal I had a better understanding about the vision of the application, and found it fairly similar to the application I made my previous quarter, Labstraction.
SculptShare, How?

User interface for test application I used while developing SculptShare.
My role within the team was lead developer, which mean’t I was in charge of creating the SculptShare application, using the Objective-c language in XCode. This project was a great introduction to the possibilities of augment reality as well as being great practice in IOS programming. For this project I had to do some research within the apple documentation before development, to get a better understanding of the possibilities of the ARKit. I think this was something that I found help make development much smoother compared to my previous groups. I felt that this allowed for me to get a faster start to the project, which helped get the product in the designers hands early. This gave them more time to think about the design and helped produce less stress for the whole group. However, even though the overall project was fairly smooth, their were still many bugs found throughout the process. The feature that ended up giving us the most trouble was the grab function. The grab function allows the user to grab onto a shape and walk around the room with it. This function required me to read many hours of documentation and information on matrices. This ultimately led me to abandon matrices and try vectors which surprisingly worked.
SculptShare Results?
